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The Future of ‘Dungeons & Dragons’ Is Looking a Little Video Game-y

Despite coming in the wake of a major overhaul for the venerable tabletop game with a new series of core rulebooks, 2025 was a little quiet for D&D, as the studio reset its plans for both dungeons and dragons alike in the face of some internal restructuring. But now Wizards of the Coast is ready to show what’s coming in 2026—and if you’re as much of a video gamer as you are a tabletop one, the format’s going to look very familiar.

Announced at GAMA in Louisville, Kentucky today, instead of defining its roadmap for the year by individual sourcebook and adventure releases, Wizards of the Coast is switching Dungeons & Dragons to a seasonal content format, linking together major releases with a flurry of themed events and products over the course of a few months.

2026 will see three seasons launch, each anchored with the release of a new sourcebook: the Season of Horror, beginning mid-spring; the Season of Magic, beginning in summer; and the Season of Champions, beginning in fall. Alongside the accompanying sourcebook, each season will be supported by a series of extra product releases tied to that theme—whether it’s new accessories like dungeon masters’ screens or ability reference card decks, or a full-blown adventure book—as well as new tools on D&D Beyond and events for Organized Play tied to that season’s content.

The new format will begin in June with the Season of Horror, which, to the surprise of no one, will be anchored around a return to D&D‘s most beloved spooky locale, Ravenloft, with the sourcebook Ravenloft: The Horrors Within designed to give dungeon masters the tools to build gothic and horror-themed campaigns, complete with suitably spooky subclass options, playable species, and more. The season will also bring extra products like a Tarokka Deck designed to support gameplay elements from The Horrors Within, as well as a new DM screen and separate map pack based on locations from the sourcebook.

Beginning in July after Season of Horror begins is Season of Magic, which will include not one, but two book releases: first up is Arcana Unleashed, a new sourcebook revolving around high magic, including new spells, arcane-themed character creation options, and even a new system for magic items that allows equipment to grow in power alongside a player. It’ll be supported by Arcana Unleashed: Deadfall, an adventure expansion that takes players deep inside the magical society of Thay and a new Wizard War.

Lastly for the year is the Season of Champions, which Wizards is keeping close to its chest for now, beyond the fact that it will begin in October and run through to December, with its main supporting product being announced at a later date. It’s also currently unknown if there’ll be a gap before seasonal content begins again in 2027, or if D&D will roll right into a new series of seasons.

It’s an interesting shakeup of D&D‘s typical release schedule, familiar enough—there’s still going to be three major sourcebooks, and at least one new adventure book to boot—but also meant to sustain interest in a given release officially for a longer period than the run-up to and release of a given product. We’ll find out just how well it does at building more of a conversation and community around new releases when D&D‘s Season of Horror kicks off with the release of Ravenloft: The Horrors Within in June.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

Source: Gizmodo

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