Software-update: The Battle for Wesnoth 1.18.4
Er is een nieuwe versie van The Battle for Wesnoth uitgekomen, een ontwikkelversie. The Battle for Wesnoth is een zogeheten turn-based strategiespel, dat zich in een fantasiewereld afspeelt. Het is mogelijk om campaigns tegen de computer te spelen, maar ook om online je krachten te meten tegen andere spelers. Het spel wordt onder de GPL-opensourcelicentie uitgebracht en is voor onder meer Windows, Linux, macOS en iOS beschikbaar. Meer informatie over dit spel kan in deze wiki worden gevonden. Versie 1.18.4 is uitgekomen en sinds versie 1.18.0 zijn de volgende veranderingen en verbeteringen aangebracht:
CampaignsEastern InvasionS04c: achievement now only triggers when escaping with all knights aliveS11/S99: flying units can no longer enter prison cells via the riverS12: fixed Dra-Nak (if present) having incorrect traits and portraitsS17b: AI is now more forced to recruit only higher-level units when gold reserves get too highS99: prisoners now escape if their jailers are killed
Eastern InvasionS04c: achievement now only triggers when escaping with all knights aliveS11/S99: flying units can no longer enter prison cells via the riverS12: fixed Dra-Nak (if present) having incorrect traits and portraitsS17b: AI is now more forced to recruit only higher-level units when gold reserves get too highS99: prisoners now escape if their jailers are killedS04c: achievement now only triggers when escaping with all knights aliveS11/S99: flying units can no longer enter prison cells via the riverS12: fixed Dra-Nak (if present) having incorrect traits and portraitsS17b: AI is now more forced to recruit only higher-level units when gold reserves get too highS99: prisoners now escape if their jailers are killed
S04c: achievement now only triggers when escaping with all knights aliveS11/S99: flying units can no longer enter prison cells via the riverS12: fixed Dra-Nak (if present) having incorrect traits and portraitsS17b: AI is now more forced to recruit only higher-level units when gold reserves get too highS99: prisoners now escape if their jailers are killedEditorAdded Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
Added Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette informationTranslationsUpdated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Dutch, Finnish, German, Hungarian, Italian, Norwegian, Spanish, Turkish
Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Dutch, Finnish, German, Hungarian, Italian, Norwegian, Spanish, TurkishUser interfaceSwitched default Pango/Cairo backend from CoreText to Fontconfig on macOS to fix issues with certain fonts such as Oldania ADF Std being unrecognized on current OS versions (issue #8488).Search filter should now be case-insensitive for more than just ASCII characters (#9328)Fixed the palette button not being clickable after scrolling in palette widget without moving the cursor
Switched default Pango/Cairo backend from CoreText to Fontconfig on macOS to fix issues with certain fonts such as Oldania ADF Std being unrecognized on current OS versions (issue #8488).Search filter should now be case-insensitive for more than just ASCII characters (#9328)Fixed the palette button not being clickable after scrolling in palette widget without moving the cursorWML EngineFix crash when weapon specials' filters lead to infinite recursion (issue #8940)
Fix crash when weapon specials' filters lead to infinite recursion (issue #8940)Miscellaneous and Bug FixesFixed the Load Game dialog forgetting the filename filter when changing directory
Fixed the Load Game dialog forgetting the filename filter when changing directoryCampaignsEastern Invasion * S04c: achievement now only triggers when escaping with all knights alive * S11/S99: flying units can no longer enter prison cells via the river * S12: fixed Dra-Nak (if present) having incorrect traits and portraits * S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high * S99: prisoners now escape if their jailers are killedUnder the Burnings Suns * S04: added sprite for the Cold Dagger item (PR #9189)
Eastern Invasion * S04c: achievement now only triggers when escaping with all knights alive * S11/S99: flying units can no longer enter prison cells via the river * S12: fixed Dra-Nak (if present) having incorrect traits and portraits * S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high * S99: prisoners now escape if their jailers are killedUnder the Burnings Suns * S04: added sprite for the Cold Dagger item (PR #9189)EditorAdded Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
Added Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette informationTranslationsUpdated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Hungarian, Italian, Japanese, Turkish, Ukrainian
Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Hungarian, Italian, Japanese, Turkish, UkrainianUser interfaceHelp button in the leaderchoosing window works on all languages (issue #9102)
Help button in the leaderchoosing window works on all languages (issue #9102)WML EngineFix crash when weapon specials' filters lead to infinite recursion (issue #8940)
Fix crash when weapon specials' filters lead to infinite recursion (issue #8940)Miscellaneous and Bug FixesSearch filter should now be case-insensitive for more than just ASCII characters (#9328)
Search filter should now be case-insensitive for more than just ASCII characters (#9328)TranslationsUpdated translations: Chinese (Simplified), French, Ukrainian
Updated translations: Chinese (Simplified), French, UkrainianWML EngineFixed out of sync errors due to bad undo/redo handling.
Fixed out of sync errors due to bad undo/redo handling.Miscellaneous and Bug FixesServer-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)Potential fix for log files not being written on Windows.Fixed the Load Game dialog forgetting the filename filter when changing directory
Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)Potential fix for log files not being written on Windows.Fixed the Load Game dialog forgetting the filename filter when changing directoryCampaignsEastern InvasionPrevent Dacyn from picking up a different staff (issue #8885)Reduce Barrow/Pyre Wight vulnerability to arcaneMany minor bugfixesHeir to the ThroneLi'sar is no longer renameable.Sceptre of FireS7: Fewer and slower enemies, to balance the buff to the Elvish Outrider unit typeTutorialBetter timing for some of the hintsWorld ConquestFix World Conquest's Help dialog showing double scrollbars due to the left tree having it's vertical scrollbar disabled. Changed both vertical and horizontal scrollbar modes to automatic. (issue #8576)
Eastern InvasionPrevent Dacyn from picking up a different staff (issue #8885)Reduce Barrow/Pyre Wight vulnerability to arcaneMany minor bugfixesPrevent Dacyn from picking up a different staff (issue #8885)Reduce Barrow/Pyre Wight vulnerability to arcaneMany minor bugfixes
Prevent Dacyn from picking up a different staff (issue #8885)Reduce Barrow/Pyre Wight vulnerability to arcaneMany minor bugfixesHeir to the ThroneLi'sar is no longer renameable.Li'sar is no longer renameable.
Li'sar is no longer renameable.Sceptre of FireS7: Fewer and slower enemies, to balance the buff to the Elvish Outrider unit typeS7: Fewer and slower enemies, to balance the buff to the Elvish Outrider unit type
S7: Fewer and slower enemies, to balance the buff to the Elvish Outrider unit typeTutorialBetter timing for some of the hintsBetter timing for some of the hints
Better timing for some of the hintsWorld ConquestFix World Conquest's Help dialog showing double scrollbars due to the left tree having it's vertical scrollbar disabled. Changed both vertical and horizontal scrollbar modes to automatic. (issue #8576)Fix World Conquest's Help dialog showing double scrollbars due to the left tree having it's vertical scrollbar disabled. Changed both vertical and horizontal scrollbar modes to automatic. (issue #8576)
Fix World Conquest's Help dialog showing double scrollbars due to the left tree having it's vertical scrollbar disabled. Changed both vertical and horizontal scrollbar modes to automatic. (issue #8576)EditorAllow loading .mask files
Allow loading .mask filesPackagingFixed building with Boost 1.85.
Fixed building with Boost 1.85.TranslationsUpdated translations: Arabic, Bengali, Bulgarian, Chinese (Simplified), Czech, Finnish, French, German, Italian, Japanese, Norwegian, Russian, Slovak, Ukrainian
Updated translations: Arabic, Bengali, Bulgarian, Chinese (Simplified), Czech, Finnish, French, German, Italian, Japanese, Norwegian, Russian, Slovak, UkrainianUser interfaceAdded a button to the build info dialog to rerun the 1.16 to 1.18 migration tool (issue #7936)Overhauled the Language selection dialog to make it more informative, including displaying translation progress and making it easier to select highly-incomplete translations.Made the Changelog option in the macOS app menu link to the changelog for the particular Wesnoth app version rather than the Git master branch changelog.Add a Community button to the title screen to link to the forums, discord, etc.
Added a button to the build info dialog to rerun the 1.16 to 1.18 migration tool (issue #7936)Overhauled the Language selection dialog to make it more informative, including displaying translation progress and making it easier to select highly-incomplete translations.Made the Changelog option in the macOS app menu link to the changelog for the particular Wesnoth app version rather than the Git master branch changelog.Add a Community button to the title screen to link to the forums, discord, etc.Miscellaneous and Bug FixesFixed replays marking achievements as complete (issue #8858)Fixed build with Boost 1.85Fixed a crash in the recall dialog when turning off all sorting options (issue #8878)Fixed clicking on a trait in the sidebar sometimes opening the wrong trait’s help pageRemoved wesnothd’s unused threads commandline optionsTrying to load an image filename ending ".jpg" will now automatically try ".webp" if the ".jpg" isn’t found.Fix: releasing a mouse button at the same time as a dialog pops up sometimes dismissed the dialog immediately (issue #8644)Fixed macOS saves going in the wrong directory.Fixed unit portraits being too large in the in-game help when a pixel scale multiplier was set but disabled.Fixed the unit idle animation preference not being saved correctly.Fixed multiplayer games not entering linger mode after the scenario ends due to a turn limit.Fixed achievements being marked completed when only watching a replay.Fixed Wesnoth crashing when reloading a multiplayer game in debug mode.
Fixed replays marking achievements as complete (issue #8858)Fixed build with Boost 1.85Fixed a crash in the recall dialog when turning off all sorting options (issue #8878)Fixed clicking on a trait in the sidebar sometimes opening the wrong trait’s help pageRemoved wesnothd’s unused threads commandline optionsTrying to load an image filename ending ".jpg" will now automatically try ".webp" if the ".jpg" isn’t found.Fix: releasing a mouse button at the same time as a dialog pops up sometimes dismissed the dialog immediately (issue #8644)Fixed macOS saves going in the wrong directory.Fixed unit portraits being too large in the in-game help when a pixel scale multiplier was set but disabled.Fixed the unit idle animation preference not being saved correctly.Fixed multiplayer games not entering linger mode after the scenario ends due to a turn limit.Fixed achievements being marked completed when only watching a replay.Fixed Wesnoth crashing when reloading a multiplayer game in debug mode.
Source:
Tweakers.net