Software-update: KeeperFX 1.0.0
Versie 1.0.0 van KeeperFX is uitgekomen. KeeperFX is een opensource modificatie van het spel Dungeon Keeper uit 1997. Om het te kunnen spelen is wel het originele spel nodig, maar dat is nog steeds verkrijgbaar voor momenteel minder dan twee euro. KeeperFX bevat diverse verbeteringen ten opzichte van het origineel, zoals bijvoorbeeld ondersteuning voor Windows 7, 8, 10 en 11, hogere resoluties, verbeterde besturing, graphics en geluid, extra levels, en niet te vergeten: multiplayer. De releasenotes voor deze uitgave kunnen hieronder worden gevonden.
KeeperFX 1.0.0 has been released!Numerous volunteers have put in a lot of work to deliver a long list of features and fixes. Notably, with this release, there is a jump from version 0.x to version 1.x, coinciding with the removal of the link to the keeperfx.dll file.
This means that all original Dungeon Keeper code has been rewritten, establishing KeeperFX as a true open-source standalone game. Ownership of the original game is still and will always be required for copyright reasons. When installing KeeperFX 1.0, perform a fresh installation without overwriting any previous versions. Saved games cannot be migrated. There is a wiki that holds answers to most of the questions you may have, and we have a large and friendly discord community where we welcome all friendly new members.
What’s new in KeeperFX 1.0.0:All remaining legacy functionality from the Dungeon Keeper executable has been moved to KeeperFX.This means we are no longer limited by the original game in what we can changeThere can now be more than 2048 things on the map at the same timeMaps are no longer limited to being 85x85, they can be larger or smallerNew units: Time Mage and Druid (are not used in old campaigns, but wait to see them in new maps)Higher frame ratesFixed crashes when playing in 4k resolutionImproved bridge building and digging for enemy computersStopped the best computer players from instantly dropping their entire army on youRemoved the lowest rated campaigns that were bundled, to give new users a positive first impressionBundled campaigns got higher quality landview speechesAdded more translations for included maps and campaignsObjects can have a direction (so face east for example)More customization options for mapmakers and modders.Add new creaturesLevel scripts can be larger, resulting in more complex scenariosAdd new shotsNew script commandsCustom music and soundsFully configurable trapsNew decorative objectsNew map texturesOrcs got an eating animation and the Avatar a torture animationMaps can have larger hero partiesImproved multiplayer stabilityMultiplayer map numbers can go past 255Gems are now purple on the minimap to distinguish them from goldUnits visible on minimap no longer jump around
All remaining legacy functionality from the Dungeon Keeper executable has been moved to KeeperFX.This means we are no longer limited by the original game in what we can changeThere can now be more than 2048 things on the map at the same timeThis means we are no longer limited by the original game in what we can changeThere can now be more than 2048 things on the map at the same time
This means we are no longer limited by the original game in what we can changeThere can now be more than 2048 things on the map at the same timeMaps are no longer limited to being 85x85, they can be larger or smallerNew units: Time Mage and Druid (are not used in old campaigns, but wait to see them in new maps)Higher frame ratesFixed crashes when playing in 4k resolutionImproved bridge building and digging for enemy computersStopped the best computer players from instantly dropping their entire army on youRemoved the lowest rated campaigns that were bundled, to give new users a positive first impressionBundled campaigns got higher quality landview speechesAdded more translations for included maps and campaignsObjects can have a direction (so face east for example)More customization options for mapmakers and modders.Add new creaturesLevel scripts can be larger, resulting in more complex scenariosAdd new shotsNew script commandsCustom music and soundsFully configurable trapsNew decorative objectsAdd new creaturesLevel scripts can be larger, resulting in more complex scenariosAdd new shotsNew script commandsCustom music and soundsFully configurable trapsNew decorative objects
Add new creaturesLevel scripts can be larger, resulting in more complex scenariosAdd new shotsNew script commandsCustom music and soundsFully configurable trapsNew decorative objectsNew map texturesOrcs got an eating animation and the Avatar a torture animationMaps can have larger hero partiesImproved multiplayer stabilityMultiplayer map numbers can go past 255Gems are now purple on the minimap to distinguish them from goldUnits visible on minimap no longer jump around
Source:
Tweakers.net