Following an initial reveal for EA SPORTS WRC, further information has been revealed. Gameplay has been shown for the first time in a preview video hosted by World Rally Championship journalist Molly Petit, also a voice within the title.
It's previously been confirmed that the game uses the Unreal Engine technology platform for the graphics paired with an evolution of DiRT Rally 2.0's physics for the car handling, plus the entire car list is now complete. But now we understand more about the included locations, driver assists and a first glance at the stages in use from a driver’s perspective.
The main reason for using Unreal, as opposed to developer Codemasters’ proprietary Ego, is to create larger stages.
The new game will feature over 600km of unique roads and more than 200 stages. In theory, the longest stages are significantly larger than forebearer DiRT Rally 2.0’s longest effort of around 13km, over double the length in fact.
Each location looks distinct, and the stage-side scenery is detailed to the point of potentially being genre-leading. While the environments look expansive, some of the routes are also treacherously narrow.
As to their authenticity, it still isn’t clear if whole stages have been recreated one-to-one or just elements of real-world areas. Following the Fafe jump seen earlier this month, the summit of Rally Monte Carlo’s Col de Turini has now also been showcased.
Source: Autosport