Software-update: Diablo IV patch v1.1.1
Blizzard heeft een tweede patch uitgebracht voor Diablo IV. De dungeoncrawler kwam in juni 2023 uit en was de langverwachte opvolger van het eerdere deel. De eerdere grote update bracht niet alleen nieuwe items en enkele bugfixes, maar verandert ook veel aan de gameplay, waaronder het nerfen van Helltides en enchantments. Spelers waren daar zeer ontevreden over. De nieuwe v1.1.1-patch moet een deel van die problemen repareren.
Tweakers publiceerde in juni een review van Diablo IV. De volledige patch notes zijn hier te vinden.
The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.
The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.Hello wanderer, welcome to Patch 1.1.1!
We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:
We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:SorcererImprove late-game survivability, mostly through Paragon Board improvements.Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.BarbarianSpeed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Add late-game excitement by increasing the power of Unique items.SorcererImprove late-game survivability, mostly through Paragon Board improvements.Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.BarbarianSpeed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Add late-game excitement by increasing the power of Unique items.
SorcererImprove late-game survivability, mostly through Paragon Board improvements.Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.Improve late-game survivability, mostly through Paragon Board improvements.Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
Improve late-game survivability, mostly through Paragon Board improvements.Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.BarbarianSpeed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Add late-game excitement by increasing the power of Unique items.Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Add late-game excitement by increasing the power of Unique items.
Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Add late-game excitement by increasing the power of Unique items.Strengthen builds that aren’t reaching a high power level.Diversify the use cases for Legendary items and other effects that are overly situational.We are increasing monster density in Nightmare Dungeons and in Helltide.
Bosses above Level 60 will have more health. Examples:Bosses at Level 60 and below remain unchanged.Bosses at Level 80 have 50% increased health.Bosses at Level 100 have 100% increased health.Bosses at Level 120 have 120% increased health.Bosses at Level 150 and above have 150% increased health.
Bosses above Level 60 will have more health. Examples:Bosses at Level 60 and below remain unchanged.Bosses at Level 80 have 50% increased health.Bosses at Level 100 have 100% increased health.Bosses at Level 120 have 120% increased health.Bosses at Level 150 and above have 150% increased health.Bosses at Level 60 and below remain unchanged.Bosses at Level 80 have 50% increased health.Bosses at Level 100 have 100% increased health.Bosses at Level 120 have 120% increased health.Bosses at Level 150 and above have 150% increased health.
Bosses at Level 60 and below remain unchanged.Bosses at Level 80 have 50% increased health.Bosses at Level 100 have 100% increased health.Bosses at Level 120 have 120% increased health.Bosses at Level 150 and above have 150% increased health.Developer’s Note: We are making adjustments to the health values of high-level boss monsters.
Developer’s Note: Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.We have made multiple improvements on how damage and other effects interact with active barriers.Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.Cheat death effects will now work properly when the player has an active barrier.This also affects PvP play.Varshan will now break through any Bone Wall segments he dashes through.The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.We've increased the stack limit for Elixirs from 20 to 99.An additional Stash Tab can now be purchased at the Stash with gold.We have restored the cast time for Leave Dungeon back to 3 seconds.
We have made multiple improvements on how damage and other effects interact with active barriers.Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.Cheat death effects will now work properly when the player has an active barrier.This also affects PvP play.Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.Cheat death effects will now work properly when the player has an active barrier.This also affects PvP play.
Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.Cheat death effects will now work properly when the player has an active barrier.This also affects PvP play.Varshan will now break through any Bone Wall segments he dashes through.The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.
Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.We've increased the stack limit for Elixirs from 20 to 99.An additional Stash Tab can now be purchased at the Stash with gold.We have restored the cast time for Leave Dungeon back to 3 seconds.Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
Developer’s Note: The following Nightmare Dungeon affixes have been removed:Resource BurnBackstabbersEmpowered Elites (Cold Enchanted)
The following Nightmare Dungeon affixes have been removed:Resource BurnBackstabbersEmpowered Elites (Cold Enchanted)Resource BurnBackstabbersEmpowered Elites (Cold Enchanted)
Resource BurnBackstabbersEmpowered Elites (Cold Enchanted)Caged Heart of SpellbreakingChanged to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Caged Heart of SpellbreakingChanged to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.Temerity+ All Stats affix replaced with Max Life.Barrier is now based on maximum Life.Now properly accounted by conditions checking for the player having a Barrier.
Temerity+ All Stats affix replaced with Max Life.Barrier is now based on maxim
Source: Tweakers.net