Software-update: Redfall patch v1.1
Bethesda heeft de eerste grote update uitgebracht voor Redfall. Redfall kwam in mei 2023 uit, maar de game van maker Arkane Austin werd door reviewers en spelers slecht ontvangen. In de eerste patchnotes worden sommige van die problemen verbeterd.
Bethesda heeft de eerste grote update uitgebracht voor Redfall. Redfall kwam in mei 2023 uit, maar de game van maker Arkane Austin werd door reviewers en spelers slecht ontvangen. In de eerste patchnotes worden sommige van die problemen verbeterd.Today’s update for Redfall includes incremental improvements to gameplay, combat, AI, environment, stability, multiplayer, accessibility, UI, and various bug fixes.A Note from Arkane Austin:Fellow Vampire Slayers,We’re grateful to see that millions of you have explored the quaint but dangerous open world of Redfall. Building a play space this large has been humbling to say the least. We recognize that we still have work to do, and we plan to address as much as we can, as quickly as we can.Your feedback has helped highlight key areas for improvement:- Enemy AI responsiveness- Enemy encounter frequency- Vampire combat efficiency- Improvements to graphical fidelityToday’s release is only our first patch and introduces a lot of incremental fixes that will improve Redfall. Once available, we will be sharing more information about future updates, including our 60 FPS Performance mode, on our official social channels (@PlayRedfall).We really appreciate everyone who’s been sharing gameplay clips and providing detailed feedback on Discord, Reddit, & Twitter – it means a lot! Thanks again for your support and patience. See you in Redfall.-Arkane Austin
Increased enemy encounter spawn rates across the open worldImproved ADS (aim down sight) visibility when looking through sniper rifle scopesBreakable glass will now shatter on first impact from all gunsWhen using additional ammo storage skills, ammo collected above the standard weapon capacity will now persist between gameplay sessionsPlayers can move without interruption when performing melee attacks against enemiesBribón no longer idles in place after performing the Siren abilityDevinder's Translocate ability is now more reliable when used in the Black Sun boss arenaUpdated various mission descriptions and mission summary texts across all languagesNests now unlock at the correct time when playing in New Game Plus (after completing A Voice in the Dark, and starting giving You Tomorrow* | or in the reverse order)Added medical supplies to the path leading up to the Bloody Tom boss arenaGeneral mission fixes and improvements
Increased enemy encounter spawn rates across the open worldImproved ADS (aim down sight) visibility when looking through sniper rifle scopesBreakable glass will now shatter on first impact from all gunsWhen using additional ammo storage skills, ammo collected above the standard weapon capacity will now persist between gameplay sessionsPlayers can move without interruption when performing melee attacks against enemiesBribón no longer idles in place after performing the Siren abilityDevinder's Translocate ability is now more reliable when used in the Black Sun boss arenaUpdated various mission descriptions and mission summary texts across all languagesNests now unlock at the correct time when playing in New Game Plus (after completing A Voice in the Dark, and starting giving You Tomorrow* | or in the reverse order)Added medical supplies to the path leading up to the Bloody Tom boss arenaGeneral mission fixes and improvementsFixed multiple instances of enemies appearing unresponsive in combatImproved Vampire melee attacks to increase chances of hitting players in motionCultist and Bellwether enemies received general improvements to their combat behaviors, including faster reaction timesThe Rook is now more relentless and will now hunt down all living party members. Kill or be killedRook Storm lightning bolts will no longer hit players through rooftops and most other unexpected situations
Fixed multiple instances of enemies appearing unresponsive in combatImproved Vampire melee attacks to increase chances of hitting players in motionCultist and Bellwether enemies received general improvements to their combat behaviors, including faster reaction timesThe Rook is now more relentless and will now hunt down all living party members. Kill or be killedRook Storm lightning bolts will no longer hit players through rooftops and most other unexpected situationsGeneral improvements to human enemy navigation, including animation timing and responsivenessDormant Vampires are now more susceptible to waking up from player-generated noiseEnemies are now drawn towards the greatest threat during combat. This could be a player, Bribón, or an opposing enemy factionImproved enemy pathing options across open world areas in both districtsAdded mouth blood to additional Vampire facial variations
General improvements to human enemy navigation, including animation timing and responsivenessDormant Vampires are now more susceptible to waking up from player-generated noiseEnemies are now drawn towards the greatest threat during combat. This could be a player, Bribón, or an opposing enemy factionImproved enemy pathing options across open world areas in both districtsAdded mouth blood to additional Vampire facial variationsPlayers have higher chances of encountering additional and varied enemies while exploring the open worldEnemies are no longer able to shoot through certain walls in the Fire StationVampire Nest exit door will now appear correctly in the Shipyard heart instanceImproved many instances of visual issues at a distance, including materials and model adjustmentsMission Briefing sequences are brighterImproved lighting and audio processing in many interior spaces in both districtsSkybox updates to prevent extreme star flickeringGeneral improvements to collision detection and asset placement throughout both districts
Players have higher chances of encountering additional and varied enemies while exploring the open worldEnemies are no longer able to shoot through certain walls in the Fire StationVampire Nest exit door will now appear correctly in the Shipyard heart instanceImproved many instances of visual issues at a distance, including materials and model adjustmentsMission Briefing sequences are brighterImproved lighting and audio processing in many interior spaces in both districtsSkybox updates to prevent extreme star flickeringGeneral improvements to collision detection and asset placement throughout both districtsFixed an issue that was preventing certain decal streaming textures to fully load in, causing them to appear blurryResolved several situations where players could experience an infinite loading screenImproved framerate performance in Bloody Tom and Miss Whisper psychic spaces and boss arenasPlayers can now proceed past the Accessibility Menu on a new, unlinked bethesda.net accountImproved lighting performance in psychic spacesBlood pool reflections no longer excessively flickerOptimized VFX particle counts, emitters, and spawn rates for the following effects:Shield and Inspiration enemy trait effectsEnvironmental fire and smoke effects in the Bladewell CampgroundsHero ability effects, including Layla's Umbrella and Jacob's Heart StopperBloody Tom's slam effect, and Miss Whisper's death effectsFloating dust particle effectsGrave Lock effectsPsychic EchoesNest area-of-influence effectsEffects when placing Underboss skulls on vampire god pedestalsBlood tree disintegration effectsOptimized memory usage when using Jacob's Raven abilityBlack Sun's clothing no longer renders animated blue materialsGeneral improvements to stability
Fixed an issue that was preventing certain decal streaming textures to fully load in, causing them to appear blurryResolved several situations where players could experience an infinite loading screenImproved framerate performance in Bloody Tom and Miss Whisper psychic spaces and boss arenasPlayers can now proceed past the Accessibility Menu on a new, unlinked bethesda.net accountImproved lighting performance in psychic spacesBlood pool reflections no longer excessively flickerOptimized VFX particle counts, emitters, and spawn rates for the following effects:Shield and Inspiration enemy trait effectsEnvironmental fire and smoke effects in the Bladewell CampgroundsHero ability effects, including Layla's Umbrella and Jacob's Heart StopperBloody Tom's slam effect, and Miss Whisper's death effectsFloating dust particle effectsGrave Lock effectsPsychic EchoesNest area-of-influence effectsEffects when placing Underboss skulls on vampire god pedestalsBlood tree disintegration effectsOptimized memory usage when using Jacob's Raven abilityBlack Sun's clothing no longer renders animated blue materialsGeneral improvements to stabilityIncreased the chances of players encountering enemies with special traits in multiplayer sessionsGeneral improvements to stability and functionality in Multiplayer Lobbies
Increased the chances of players encountering enemies with special traits in multiplayer sessionsGeneral improvements to stability and functionality in Multiplayer LobbiesLeft and right movement keys can now be successfully remapped to Left and Right Arrow keys to improve left-handed movement control experiencePlayers with existing game saves wi
Source: Tweakers.net