Software-update: Blender 3.5.1
Versie 3.5.1 van het crossplatform- en opensourceprogramma Blender is uitgekomen. Deze applicatie is bedoeld voor 3d-modelling, animatie, rendering, postproduction, interactive creation en playback. Meer informatie over de uitgebreide mogelijkheden van Blender kan op deze pagina worden gevonden. Met dit programma zijn onder meer de korte opensourceanimatiefilms Elephants Dream, Big Buck Bunny, Sintel, Tears of Steel, Cosmos Laundromat en Sprite Fright gemaakt. Versie 3.5 is weer een release met heel veel veranderingen, te veel om hier op te noemen. Versie 3.5.1 is verder een bugfixrelease en hierin zijn de volgende problemen verholpen:
Blender 3.5.1 features the following bug fixes:Active/default UV map legacy conversion with name conflict #106584Add support for OpenPGL 0.5.0 85c7cc898dAdd-ons: X3D & BVH import error with Python 3.11 8038d3c3b0bpy.types.Text (region_as_string/region_from_string) crash #107261Color picker broken with Wayland & AMD GPU #106264Crash when canceling Sky Resize with mesh symmetry #107020Crash when loading files with custom node groups #106467Crash when OpenEXR IO fails #106977Crash with muted node#106982Cycles importance sampling with multiple suns works poorly #106293Cycles multi GPU crash with vertex color baking #106405Cycles shadow caustics not working with area lights #107004EEVEE: World lighting does not affect volumetrics #106440Entering Grease Pencil Vertex Paint mode crashes #107125Fireflies with Nishita sky sun sampling at certain angles #106706Fix source_archive ignoring addons dd3aaa3dd0Fix buffer overflow in BLI_path_frame_strip with long extensions 56b9df86f8Fix Crash calling asset_generate_preview() in backgound mode #105325Fix CUdeviceptr and hipDeviceptr_t build error on ppc64le architecture 98a999a811Fix missing assets in the source archive 8f3faae18bFix Snap package error on startup in older Linux version 4f2ed42a18Fix unnecessary edge pan updates ce2de91510Fix: Iteration for BMLayerCollection was broken 9a5a3da2b0Fix: Metal null buffer initialization #106807Fix: Remove unsupported data types in extrude and split edges nodes #106926Fix: Show 'Exit group' menu entry also for non group nodes. #106643Fix: Transform geometry node doesn't translate volumes correctly 9e5f1d06cbFix: VSE channel buttons invisible in Light theme #107113GPencil Paste stroke duplicates to the next selected #106590Handle exceptions in add fur operator #106366ImageEngine: Improve Performance and Quality. #106092Inconsistent display of active filters for import/export file dialogs #90159Incorrect modifier deform evaluation result #106802Index the right UVmap in BMesh #106430Intel iGPU Crashes When Switching to Eevee #106278MacOS/OpenGL doesn't draw anything Eevee related. #106672Metal: Resolve high memory pressure on EEVEE render #107221Missing xray check in snapping #106478Motion tracking data lost on recovering autosave #106722Motion triangles could have unnormalized normals #106394Moving frame node jittering while cursor is still #106043Overlay: Resolve motion path rendering in Metal #106568Pose library does not autokey mirrored poses #106856Pose library: fix context menu d4d32b3731Properly clear CD_FLAG_ACTIVE/DEFAULT_COLOR flags #107067Resolve box selection issue in Metal #105450Resolve flashing Metal viewport #106704Resolve Metal grease pencil fill #106773Resolve Metal workload dependency #106431Resolve texture paint selection in Metal #106103Selection of bones in grease pencil weightpaint mode fails#106998Selection offset in timeline when NLA track is offset #106771Sharp edge attribute removed when all edges are sharp #105926"Shift to extend" doesn't work in 3D View Collections panel #106251Snap curves to surface operator does not update geometry #106094Subdivision surface crash with more than 8 UV maps #106745Texture paint removes evaluated mesh attributes #105912Use correct function to get active uv layer #106628UV stitch crash with hidden faces #106396
Active/default UV map legacy conversion with name conflict #106584Add support for OpenPGL 0.5.0 85c7cc898dAdd-ons: X3D & BVH import error with Python 3.11 8038d3c3b0bpy.types.Text (region_as_string/region_from_string) crash #107261Color picker broken with Wayland & AMD GPU #106264Crash when canceling Sky Resize with mesh symmetry #107020Crash when loading files with custom node groups #106467Crash when OpenEXR IO fails #106977Crash with muted node#106982Cycles importance sampling with multiple suns works poorly #106293Cycles multi GPU crash with vertex color baking #106405Cycles shadow caustics not working with area lights #107004EEVEE: World lighting does not affect volumetrics #106440Entering Grease Pencil Vertex Paint mode crashes #107125Fireflies with Nishita sky sun sampling at certain angles #106706Fix source_archive ignoring addons dd3aaa3dd0Fix buffer overflow in BLI_path_frame_strip with long extensions 56b9df86f8Fix Crash calling asset_generate_preview() in backgound mode #105325Fix CUdeviceptr and hipDeviceptr_t build error on ppc64le architecture 98a999a811Fix missing assets in the source archive 8f3faae18bFix Snap package error on startup in older Linux version 4f2ed42a18Fix unnecessary edge pan updates ce2de91510Fix: Iteration for BMLayerCollection was broken 9a5a3da2b0Fix: Metal null buffer initialization #106807Fix: Remove unsupported data types in extrude and split edges nodes #106926Fix: Show 'Exit group' menu entry also for non group nodes. #106643Fix: Transform geometry node doesn't translate volumes correctly 9e5f1d06cbFix: VSE channel buttons invisible in Light theme #107113GPencil Paste stroke duplicates to the next selected #106590Handle exceptions in add fur operator #106366ImageEngine: Improve Performance and Quality. #106092Inconsistent display of active filters for import/export file dialogs #90159Incorrect modifier deform evaluation result #106802Index the right UVmap in BMesh #106430Intel iGPU Crashes When Switching to Eevee #106278MacOS/OpenGL doesn't draw anything Eevee related. #106672Metal: Resolve high memory pressure on EEVEE render #107221Missing xray check in snapping #106478Motion tracking data lost on recovering autosave #106722Motion triangles could have unnormalized normals #106394Moving frame node jittering while cursor is still #106043Overlay: Resolve motion path rendering in Metal #106568Pose library does not autokey mirrored poses #106856Pose library: fix context menu d4d32b3731Properly clear CD_FLAG_ACTIVE/DEFAULT_COLOR flags #107067Resolve box selection issue in Metal #105450Resolve flashing Metal viewport #106704Resolve Metal grease pencil fill #106773Resolve Metal workload dependency #106431Resolve texture paint selection in Metal #106103Selection of bones in grease pencil weightpaint mode fails#106998Selection offset in timeline when NLA track is offset #106771Sharp edge attribute removed when all edges are sharp #105926"Shift to extend" doesn't work in 3D View Collections panel #106251Snap curves to surface operator does not update geometry #106094Subdivision surface crash with more than 8 UV maps #106745Texture paint removes evaluated mesh attributes #105912Use correct function to get active uv layer #106628UV stitch crash with hidden faces #106396
Source:
Tweakers.net